![]() ![]() A few criticisms were voiced, but they did little to impact the critic's overall recommendation. Ĭritics hailed the number of new gameplay features, with the three-point competition, custom team feature, icon passing, and direct ducking all earning particular mention. GamePro commented, "What makes Live '98 so enjoyable to play is its fantastic mixture of NBA realism and wild arcade action." GameSpot assessed it as an across-the-board improvement over NBA Live 97. Critics praised the detailed player graphics, new animations, interface, music, and the full motion video sequences. The PlayStation release received mostly positive reviews. With the introduction of 3D players, courts, and jerseys came an opportunity to patch and update these aspects of the game, including with the EA Graphics Editor software. Four difficulty levels are available, including a new Superstar difficulty level, along with improved AI with smarter players and more accurate stats. New modes introduced include GM Mode, which lets players choose franchises, draft players and play custom seasons, and the Three-Point Shootout, which can be played using full or split screen. Motion capture work was done by NBA players Tim Hardaway, Mitch Richmond, Larry Johnson, Joe Dumars and Christian Laettner. However, Charles Barkley made his first appearance in Live 98 as a member of the Houston Rockets. Jordan is replaced by the fictional "Roster Player" in the Bulls lineup. This was because Jordan was not part of the National Basketball Players Association and at the time the cost of licensing his individual name and likeness for video games was approximately $15 million a year, beyond the total budget of most video games. ![]() Though it is set during the 1997–98 season, Chicago Bulls superstar Michael Jordan is not featured in the game. Player lock lets players always control a specified player on court. "Tight" player moves allow players to spin, crossover, back down, ball fake and more on command. New features include the "Total Control" system, that allows players to choose between a dunk or layup or pass to any teammate with the press of a button. The game features rosters from the 1997–98 NBA season. Play-by-play commentary is performed by TNT/ TBS color analyst Verne Lundquist in the PlayStation and PC versions. The PlayStation, PC, and Saturn versions feature Ernie Johnson Jr. The PC version introduced support for 3D acceleration, utilizing 3dfx's Glide API. Its graphical improvements included new player designs modeled after actual player photographs. The game introduced the now-standard feature of passing to any teammate with a single button press. The game was developed by EA Sports in 1997 for Windows, PlayStation, and Sega Saturn, while also being the final NBA Live game released for the Super NES, Genesis, and Sega Saturn. Its cover art features Tim Hardaway of the Miami Heat. Throw It Down with Bill Walton – Walton combines past and present by discussing the league’s newest stars and his legendary career – all during live League Pass game coverage.NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. NBA Strategy Stream – Nate Duncan and Danny Leroux dive into the X’s and O’s in this analytical stream. NBA HooperVision – Quentin Richardson, Nate Robinson and Dorell Wright discuss live game action from a player’s perspective with a pop culture twist. NBABet Stream – Check out this weekly stream for relevant betting insights live at game time. Want to watch more than your favorite team’s games? Whether it’s NBA CrunchTime, SiriusXM NBA programming, pregame studio shows, international games featuring top future prospects and other special NBA events, bookmark this page for the latest schedule of non-NBA game streaming events. Learn more about NBA CrunchTime, the NBA’s only whiparound show. ![]()
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